Was using the UXD_ prefix naming convention for static objects with great success so far. Unreal automatically recognizes the designated meshes as collision on import and the world is at peace. Then I tried importing an animated object... and that was like opening a can of worms that was inside a can of worms that was inside a can of worms which was at the bottom of a barrel of worms... I still don't really have a great solution. Just exporting animated objects without collision for now.
0 Comments
Leave a Reply. |
Dev logHi! This is Matt. I'm using mattslog.com as a place to record the development of projects I'm working on... as well as noting down some random thoughts and reminders... perhaps a little journaling. In short ... it's the place where I post my s... tuff. Categories
All
Archive
August 2024
fundingYou can support my work by donating to the following bitcoin address: Or by doing some of your everyday hygiene, wellness and nutritional shopping on our online shop.
|